ALL MISSIONS

FIELD LOG 04

Community media

Speculative concept chapter

OPEN FREQUENCY

A city comes back when its voices return.

KAI and neighbors broadcasting from an analog radio room

VIEW SCENE

ROLE

Art direction, interaction, front-end concept

YEAR

2146 / fictional

SKILLS

Media experience / Interaction design / Content strategy

CHAPTER

THEN, WE GAVE THE CITY A VOICE.

01

THE BREAK

Without the network, urgent updates and local stories were scattered. A broadcast channel needed to be easy to find and open to more than one voice.

02

THE IDEA

A small radio and web experience where updates, programs, and transcripts are equally visible. The broadcast is a public square, not a monologue.

03

THE BUILD

The visual prototype uses analog controls as a graphic metaphor while keeping actual digital navigation straightforward. Audio is optional; transcripts and summaries are first-class content.

Top-down view of an orange mixing desk, records, microphones and radio gear

Top-down view of an orange mixing desk, records, microphones and radio gear

04

THE INTERACTION

A silent visual dial can switch between sample programs. Do not autoplay audio or fake a live stream.

05

WHAT CHANGED

People hear familiar voices again and find a place to contribute their own.

Narrative demo copy — not a performance claim

06

FIELD NOTE

Neighbors open a shared broadcast room. KAI gives the signal a simple way to travel.

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